How I turned my classroom into a ‘living video game’—and saw achievement soar

The notion that struggling and failing is important to learning runs counter to traditional approaches to U.S. education. In fact, failure and its accompanying “F” grade stigmatizes a student as unprepared or “challenged” and is usually seen as a predictor of failure in future grades.

In the world of gaming, however, the very elements of struggle, challenge, and failure that discourage kids in the classroom become the primary drivers of engagement and achievement.

More http://t.co/a98Swx0eIZ

@NMHS_Principal
@eSchoolNews

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